Stride Development / Viewing demo · Prism Studio
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The company

We're building the rendering layer
for the product web.

Prism Studio was founded on a single conviction: product configuration should be photorealistic, instant, and require zero plugins. We built the runtime that makes that true.

"The physical and digital worlds are converging. Every product will be configured, visualised, and validated in 3D before it's ever manufactured. We're building the infrastructure for that future."

AO
Ariel Okonkwo
Co-founder & CEO, Prism Studio
Under the hood

Built on proven rendering tech

Every layer of the Prism stack is chosen for performance, accuracy, and openness.

🔺
Three.js
WebGL renderer
WebGL 2.0
GPU pipeline
🌊
WebXR
AR/VR layer
📦
GLTF 2.0
Asset format
🎨
ACES
Tone mapping
🌐
Astro
Site framework
💾
IndexedDB
Config cache
🔗
Web Workers
Asset loading
History

From prototype to platform

2021
First renderer prototype

A weekend WebGL experiment that proved PBR quality was achievable at 60fps in-browser without native apps.

2022
Seed round & public beta

$3.2M raised. First 500 teams onboarded. The material editor shipped after three months of iteration.

2023
AR preview & GLB export

WebXR AR mode shipped on iOS and Android. GLB/GLTF export pipeline added for downstream use in game engines and print.

2024
Enterprise tier & API launch

Headless rendering API launched. Teams can now render product images programmatically at scale via REST.

2025
AI material generation

Natural language material prompting ships in beta. Describe a surface in words, get a PBR material back in milliseconds.

The team

Graphics engineers at heart

AO
Ariel Okonkwo
Co-founder & CEO

Ex-Pixar rendering engineer. Shipped three AAA game engines.

SR
Sofia Reinholt
Co-founder & CTO

PhD in real-time global illumination. Three.js core contributor.

JK
James Kato
Head of Product

Previously built 3D tooling at Figma and Autodesk.

NB
Nour Bakr
Lead Engineer

Build with us.

We're hiring across engineering, design, and sales. Remote-first, serious equity, hard problems.