We're building the rendering layer
for the product web.
Prism Studio was founded on a single conviction: product configuration should be photorealistic, instant, and require zero plugins. We built the runtime that makes that true.
"The physical and digital worlds are converging. Every product will be configured, visualised, and validated in 3D before it's ever manufactured. We're building the infrastructure for that future."
Built on proven rendering tech
Every layer of the Prism stack is chosen for performance, accuracy, and openness.
From prototype to platform
A weekend WebGL experiment that proved PBR quality was achievable at 60fps in-browser without native apps.
$3.2M raised. First 500 teams onboarded. The material editor shipped after three months of iteration.
WebXR AR mode shipped on iOS and Android. GLB/GLTF export pipeline added for downstream use in game engines and print.
Headless rendering API launched. Teams can now render product images programmatically at scale via REST.
Natural language material prompting ships in beta. Describe a surface in words, get a PBR material back in milliseconds.
Graphics engineers at heart
Ex-Pixar rendering engineer. Shipped three AAA game engines.
PhD in real-time global illumination. Three.js core contributor.
Previously built 3D tooling at Figma and Autodesk.
Build with us.
We're hiring across engineering, design, and sales. Remote-first, serious equity, hard problems.